The requirement of killing all enemies in a room isn’t so hard when the layout is wide open, but some rooms require a specific spell to target enemies shielded behind the walls. No jumping, for example, or take no damage. There is a small problem in getting the runes, though, and that’s that the fairy chests require certain conditions to be met to unlock.
Want a sextuple-jump at the expense of all other abilities? Once you’ve found the runes in the dungeon’s fairy chests you’re free to have it, although it’s probably not a great use of resources. Each of the five piece of equipment can hold one rune, and you can mix abilities to your heart’s content. The Enchantress is a bit more complicated, though, because she sells runes that give new abilities like a double-jump, dash, limited flight, magic and/or life leech, and other perks.
He sells new swords and armor, but you’ll need to find the blueprints that show up randomly in the castle’s chests.
There are three NPCs available in the upgrade shop, the most normal of which is the blacksmith. A harder castle has more and tougher monsters, and its chests drop more gold, leading to a fantastically-balanced upgrade treadmill that makes it very difficult to resist chasing after every single coin you can grab. Each time an upgrade is bought everything else on the screen gets a bit pricier, because the player’s level goes up as well and the castle gets a little bit harder to compensate. Character classes and NPC shopkeepers are one-time purchases, expensive and worth every penny, while stat upgrades can have dozens of levels available for purchase. Initially the only items available are health and magic, but once you start spending gold the house in the background of the level-up screen starts sprouting new wings and additions that contain all sorts of new features. Gold is actually Rogue Legacy’s experience, used to buy stat upgrades and all the other goodies that allow the descendants of the initial Level 1 fighter to become a near-unstoppable death machine. All the randomization is within reasonable parameters, thankfully, so you’ll never get stuck in an impossible situation, but it’s still smart to be prepared for anything once you move on to the next room.Īs you fight through the castle, killing monsters, breaking furniture, and popping open chests, you’ll accumulate a fair amount of gold. Monsters are randomized too, so a room with a few simple baddies in one game might be loaded for bear the next. The problem is that, because the room layout is randomized each time, you can’t memorize the route. The only reliable thing in the castle is the entryway, which features a giant door that’s locked by the crests of the four bosses found somewhere in each area of the castle. A family is determined to conquer an ever-changing castle and eliminate the evil within, and the experience from every failed attempt can be used to permanently upgrade your descendants so the next generation has a better chance at survival. Rogue Legacy is easily one of the best action platformers of the last several years. Each generation is a little bit stronger, with better weaponry and armor to go with the upgraded stats, but eventually a monster, trap, or boss fight is going to annihilate the current unlucky fighter. I’ve killed over 300 of its descendants and still they offer up their best and strongest to face off against the castle, and they’ve got to have figured out by now it’s going to end with a dead body and a portrait on the wall. There is something seriously wrong with the family in Rogue Legacy.